Hero Stats

Each hero comes with a set of core attributes that define their capabilities within the game:

  • Title: Heroes are bestowed with a title that corresponds to their karma. Karma, a hidden parameter, is influenced by the hero's actions in various quests and impacts the outcomes of many adventures. The hero's title can be one of the following:

    • High Cockalorum

    • Bloodclaat

    • Minger

    • Prick

    • Twat

    • Git

    • Smellfungus

    • Wanker

    • Knobhead

    • Arse

    • Bum

    • Serf

    • Beggar

    • Plodder

    • Nobleman

    • Elite

    • Master

    • Lord

    • Idol

    • Legend

    • Divine

  • EXP (Experience): Experience points are earned by defeating enemies and are essential for leveling up a hero. EXP has specific threshold values, and reaching these thresholds triggers a level increase. If a player chooses not to level up, EXP continues to accumulate. The amount of experience gained in battle depends on the level difference between the player and the enemy. Fighting enemies significantly lower in level (over 10 levels) yields 0 experience points.

  • HP (Hit Points): HP represents the hero's standard of living. HP does not regenerate over time. When an opponent's HP drops to zero, their opponent wins the battle. HP can be restored by drinking the corresponding consumable, exploring health shrines, getting buffs in quests, and leveling up.

  • MP (Magical Points): MP is the magical energy required to activate skills during battles and does not regenerate with time. MP can be restored by drinking the corresponding consumable, exploring shrines, getting buffs in quests, and leveling up.

These attributes are influenced by both the hero's inherent characteristics and the actions taken by the user during their journey. Additionally, other stats can be obtained through in-game items, they will be detailed in the Inventory section.

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